This post is for developers I'm trying to recruit to the committee. Let's start with the basics.
What is WhirlyGlobe-Maply?
National Geographic World Atlas (RIP) |
Dark Sky |
Morecast |
Oh, and it's open source. So that's fun.
WhirlyGlobe-Maply 3.0
The last version I shipped was 2.6 a few weeks. A huge improvement for data loading on iOS and a nice upgrade to the Android build system. I.... need to do a post on that. But no time.
3.0 is the big upgrade. I'm going to add iOS Metal support, redo the rendering internals and upgrade the Android port with a better shared C++ core and newer versions of OpenGL ES.
Technical Advisory Committee
So here's the deal. I'm adding a new renderer for Metal and replumbing the internals to match. I'd really love to discuss it with a few experts along the way.
This is an open source project so, you know, not a ton of resources. Here's what I'm offering:
- Free lunch in a pleasant conference room at my coworking space in San Francisco
- An invitation to pontificate on real time rendering without having to do any work
- A cool entry on your resume
- Work in San Francisco or nearby. No budget for travel, sorry.
- Know something about real time rendering, iOS Metal or Android OpenGL 3.x
- Willingness to chat about real time rendering
It's your real time rendering chops I'm interested in. So game developers most welcome!
Contact me at sjg@mousebirdconsulting.com and we'll see if you're a good fit.
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