Wednesday, December 19, 2018

Technical Advisory Committee

I'm forming a technical advisory committee.  We'll meet a few times and discuss the iOS Metal port and rendering architecture in the toolkit.

This post is for developers I'm trying to recruit to the committee.  Let's start with the basics.

What is WhirlyGlobe-Maply?

National Geographic World Atlas (RIP)
WhirlyGlobe-Maply is a real time geospatial display toolkit for iOS and Android.  It's used in a whole bunch of apps, like FlyQ EFB and a few big weather apps like Dark Sky.

Dark Sky
The toolkit's been around since 2011 and it's carved out a crazy little niche in aviation and weather.  It's not a wildly profitable business, but it doesn't lose money either.  How many can say that?

Morecast

Oh, and it's open source.  So that's fun.

WhirlyGlobe-Maply 3.0


The last version I shipped was 2.6 a few weeks.  A huge improvement for data loading on iOS and a nice upgrade to the Android build system.  I.... need to do a post on that.  But no time.

3.0 is the big upgrade.  I'm going to add iOS Metal support, redo the rendering internals and upgrade the Android port with a better shared C++ core and newer versions of OpenGL ES.

Technical Advisory Committee


So here's the deal.  I'm adding a new renderer for Metal and replumbing the internals to match.  I'd really love to discuss it with a few experts along the way.

This is an open source project so, you know, not a ton of resources.  Here's what I'm offering:

  • Free lunch in a pleasant conference room at my coworking space in San Francisco
  • An invitation to pontificate on real time rendering without having to do any work
  • A cool entry on your resume

You do not need to know anything about geospatial or weather or aviation.  I got that covered.  Here's what I need from you:

  • Work in San Francisco or nearby.  No budget for travel, sorry.
  • Know something about real time rendering, iOS Metal or Android OpenGL 3.x
  • Willingness to chat about real time rendering

It's your real time rendering chops I'm interested in.  So game developers most welcome!

Contact me at sjg@mousebirdconsulting.com and we'll see if you're a good fit.