|I'm not tired of that dorky Android icon yet, but that day will come.|
Where to Get It
The neat thing about Android is you can install whatever you like on your device. As an iOS developer that feels incredibly illicit. So here's the MaplyTester app. It shows off image and vector tile paging.
The source code is checked in to the WhirlyGlobe-Maply tree under the develop_3_0 branch. There's a MaplyAndroidTester app that uses the Maply library. If you're an Android developer this probably makes sense to you. If you're not, I'd hold off. I'm not ready to support non-experts yet.
Documentation for Maply Android is also up there.
What's it Do?
You notice I'm just calling it Maply? It doesn't do WhirlyGlobe. Yet. Won't be hard to turn that on, but that's going to be client driven.
|Image maps are so pretty... and also much simpler.|
The test app I put up makes use of vector tiles and image basemaps. The core rendering engine is working, as is much of the high level interface. This is the WhirlyGlobe-Maply 2.3 engine so it's got a lot of the newer, trickier stuff. It isn't all exposed yet, though. That will come.
I'm happy with the state it's in. The rendering loop could use a bit of work, the gestures need some help, and the vector fetching could use some love. But overall, it's in decent shape.
Can you crash it? Of course you can. If you're looking for the easy way, just switch between display modes real quick. The threading cleanup is still buggy. But that's not the point... the point is...
Android Development is Open For Business
Thanks to my initial client (who would like to remain nameless) the hard part is done. Maply works on Android, WhirlyGlobe can follow and you can get it for cheap(ish). Trust me, this was a lot of work, whatever you need isn't going to be as big.
If you've got an app that needs a fast, cross platform map toolkit, let's talk. You want the globe? It's doable, let's talk. Mapnik vector tiles? Sure, we can port that over. It's all possible now.